
Game Review: Crysis 2
Table of Contents
Description
Crysis 2 is a first-individual shooter computer game created by Crytek, distributed by Electronic Arts and delivered in North America, Australia and Europe in March 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. Formally declared on June 1, 2009, the game is the second principle portion of the Crysis arrangement, and a continuation of the 2007 computer game Crysis, and its development Crysis Warhead.[1] The story was composed by Richard Morgan,[2] while Peter Watts was counseled and composed a novel transformation of the game.[3] It was the primary game to grandstand the CryEngine 3 game motor and the main game utilizing the motor to be delivered on consoles. A spin-off, Crysis 3, was delivered in 2013.
System Requirements
Operating System : Windows XP, Vista or Windows 7, with the latest Service Pack
Processor: Intel Core 2 Duo at 2Ghz, or AMD Athlon 64 x2 2Ghz, or better
Memory: 2GB
Hard Disk Space: 9Gb
Video Card: NVidia 8800GT with 512Mb RAM or better, ATI 3850HD with 512Mb RAM or better
Screenshots


Gameplay
Crysis 2 is a first-individual shooter. The player accepts the part of a Force Recon Marine called Alcatraz. Like its archetype, it gives opportunity to redo weaponry and capacities. Crytek needed to try not to make another game set in a genuine wilderness climate (as were Far Cry and Crysis); New York City has been named an “metropolitan wilderness”. The metropolitan climate offers new alternatives with connection to advancing and arranging assaults. Players can explore among floors and structures, just as an obliterated cityscape.
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