
Game Review : Max Payne 2
Table of Contents
Description
Max Payne 2 : The Fall of Max Payne is a third-individual shooter computer game created by Remedy Entertainment and distributed by Rockstar Games in October 2003. The game is the spin-off of Max Payne (2001) and the second portion in the Max Payne arrangement. Max Payne 2 proceeds with the account of the title character, a criminal investigator for the New York City Police Department (NYPD) and previous vigilante, as he is brought together with contract executioner Mona Sax and should work with her to determine a scheme brimming with death and double-crossing.
Max Payne 2 got exceptionally certain audits from pundits, with acclaim zeroed in on its activity and story, while analysis focused on its short length. In spite of the positive gathering, the game sold ineffectively, driving Rockstar Games’ parent organization Take-Two Interactive to refer to Max Payne 2’s deals as a reason for the organization’s reforecast funds of 2004. Max Payne 2 got a few industry grants, including Outstanding Art Direction at the Golden Satellite Awards 2004, and Editors’ Choice Awards from Gamers, IGN, and Gam espy. A continuation, Max Payne 3, was delivered in 2012.
System Requirements
- Operating System : Microsoft® Windows® 2000/XP
- Processor: 1Ghz PIII/Athlon or 1.2Ghz Celeron/Duron processor
- Memory: 256MB RAM
- Graphics: 32MB AGP graphics card with hardware transform & lighting support
- DirectX Version: DirectX 9.0
- Hard Drive: 1.5 GB hard drive space
Screenshots


Gameplay
At the point when previously played, the game offers one trouble level that is changed consequently if the game is excessively hard for the player. For instance, if the player’s character bites the dust too often, the foes’ man-made brainpower is made less successful, while more wellbeing as painkillers is made accessible. Subsequent to finishing the game once, other trouble levels are opened. Two exceptional game modes are likewise actuated: New York Minute and Dead Man Walking. In New York Minute, the player is given a score dependent on the time taken to finish each level. The Dead Man Walking mode places Max in one of five situations, in which he should get by for as far as might be feasible while fending off perpetually respawning foes.
Max Payne 2 permits the player to empower slug time, a mode that eases back time, while as yet permitting the player to point continuously, to give the player more opportunity to figure out what they need to do. In this mode, the screen’s shading changes to a sepia tone to go about as an obvious signal. When being used, the projectile time meter will diminish until it is either vacant or the player cripples shot time mode. The meter will ultimately increment when not being used, and can be recharged rapidly by murdering foes. To recreate the slug time impact, Max can likewise execute a shoot-evade move. At the point when the move is performed, Max bounces toward a path indicated by the player, and in spite of the fact that shot time is enacted while Max is in mid-air, this won’t drain the projectile time meter. The battle framework has been improved for Max Payne 2; the player can arm Max with an auxiliary weapon like an explosive or Molotov mixed drink, and when close to a foe, Max would pistol be able to whip them. Artificial intelligence allies can periodically go to Max’s guide, in spite of the fact that their demises don’t influence the interactivity or story.
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