Game Review : Thief
Table of Contents
Thief is a progression of covertness computer games in which the player plays the job of Garrett, an expert thief in a dream steampunk world looking like a cross between the Late Middle Ages and the Victorian period, with further developed advances sprinkled.
The series comprises of Thief: The Dark Project (1998), Thief II: The Metal Age (2000), Thief: Deadly Shadows (2005) and Thief (2014). An extended adaptation of Thief: The Dark Project, named Thief Gold, was delivered in 1999 and highlights three additional guides and various bug fixes. Mirror Studios created both The Dark Project and The Metal Age. After the studio had left business in 2000, numerous previous representatives moved to Ion Storm and started fostering the third piece of the series, Deadly Shadows. Eidos Montréal was accordingly given the reins for Thief. The Thief series has been exceptionally acclaimed by both gamers and pundits, with acclaim focused on the imaginative interactivity, climate, sound plan, the refreshingly dull and develop tone and heading, uniqueness from other computer games at the hour of its delivery, voice acting and storylines, with the series presently being as a pioneer of the cutting edge secrecy game class, filling in as a significant impact to various other computer games in the covertness sort.
- Operating System : Windows Vista with Platform Update for Windows Vista
- Processor: High-Performance Dual Core CPU or Quad Core CPU
- Memory: 4 GB RAM
- Graphics: AMD Radeon 4800 series / Nvidia GTS 250
- DirectX: Version 10
- Storage: 20 GB available space
There are an assortment of courses through each level and player can use an assortment of playing styles to navigate them. The game contains an assortment of approaches to divert or kill monitors, for example, barrels of oil which can be set land. Levels additionally contain cash and significant articles which Garrett can take; these are promptly changed over into cash which can be spent on hardware and redesigns. Garrett is likewise ready to pickpocket monitors and other characters. The player may avoid watches by stowing away in shadows or around corners and can look around edges and through keyholes to follow the developments of adversaries. When Garrett has been spotted, watches and other non-player characters will endeavor to chase him down. The engineers have expressed that the game’s man-made consciousness knows about the level plan, and as such monitors will know ahead of potential concealing spots that the player might be using.
Player may enter a “Center” mode, which gives a few advantages. It improves Garrett’s vision, featuring pipes that can be climbed, or candles that can be put out to make the region more obscure. Center can likewise hinder time, so Garrett can take all the more successfully while pickpocketing. Garrett can likewise utilize Focus to push foes or perform weakening assaults. It tends to be additionally updated throughout the span of the game.
Garrett conveys a blackjack, used to thump watches oblivious; a collapsible, composite bow, which can be utilized for both battle and non-deadly purposes, for example, diverting watchmen; and a hook, which can be utilized to catch onto higher edges.
An encounter point framework for the in-game development of the person was intended to be utilized in the last game, yet was subsequently rejected after pessimistic input from fans, and to mirror the way that the person was at that point an expert thief.