
Game Review : Wargame Red Dragon
Table of Contents
Description
Wargame: Red Dragon is an ongoing methodology computer game created by Eugen Systems and distributed by Focus Home Interactive, delivered on April 17, 2014. It is the continuation of the 2013 Wargame: Airlander Battle.
System Requirements
operation system: Windows XP (64 Bit), Vista, Windows 7, Windows 8 and 8.1
RAM: 4 GB
Processor: Core 2 Duo E7600 3.06 GHz
Hard disk space: 20 GB free space
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Screenshots

Gameplay
Wargame: Red Dragon incorporates 21 countries and more than 1,900 units to play with. The game is set in East Asia during an other history Cold War where the Soviet Union doesn’t fall and including five new Asia Pacific groups: China, North Korea, South Korea, Japan and the ANZAC. The combat zone is seen from a hierarchical point of view, giving the player an outline of the activity. The player can choose which units they need to convey before a fight, making a deck of explicit individual units. The player can browse infantry, different types of armored units, flying corps, and maritime powers, with additional customization accessible, for example picking either infantry with hostile to airplane or against covering abilities, or regardless of whether to send air-predominance airplane or ones appropriate for supporting ground powers. The rival sides will commonly begin on inverse sides of the war zone, with the two players being granted an underlying measure of organization focuses that decide the number of units they can generate toward the beginning of the fight. Units in the game have a few ascribes like their measure of fuel or ammo; If a unit runs out of fuel or ammo, it will not be able to move or shoot, separately. Players can deal with these qualities by sending supply units which fix and once again arm units. Units additionally have confidence which can corrupt under substantial assault, reducing the unit’s battle adequacy and conceivably making it defeat, leaving it lethargic to player orders.
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